Omnia ultima iii2/19/2023 ![]() The area started with a bunch of teleporters and levers that turned them on and off. The final area consisted of multiple small levels with a crimson theme and intricate wall and carpet patterns. (Side note: what if I hadn't found all of the Talon artifacts in the previous levels? Would I have been able to repeat my journey, get captured again, end up in the halls with the frost giants again, etc.? I should have tested it.) Behind him was a teleportation door, and fortunately I'd found a stone dagger to use on it at some point. At the end of his poem, he turned to dust for some reason. The level ended in an encounter with the frost giant king, who recited a badly-metered poem saying that Dran had trapped them. Otherwise, the corridors would have been choked to the point of impassibility with frost giant corpses. I assume my characters were repeatedly thanking the creators of this universe that enemies disappear when slain. Still, the level was small, and there were some areas that the frost giants refused to pass by, so except for a couple of corridors, I was generally able to find safe spaces. ![]() Making everything worse, the immediate presence of more than one frost giant slowed down the game and screwed up the careful timing I'd spend the previous 30 hours unconsciously calibrating. Areas with blinking (appearing and disappearing) pit traps also made it tough to retreat. ![]() The short corridors of the level, which offered almost no open spaces, made it difficult to employ the usual tricks. ![]()
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